In the KIRBY RETURN TO DREAMLAND WII ISO Kirby and his friends are back in an adventure designed to satisfy longtime Kirby fans and beginners alike. When an alien spaceship crashes in the otherwise peaceful realm of Pop Star, its pieces are scattered throughout the land. Screenshots: You can also play this game on pc using KIRBY RETURN TO DREAMLAND WII ISO INFO: Release Date: October 24, 2011 Genre: Platformer Publisher: Nintendo Developer: HAL Laboratory Region: USA Platform: Nintendo WII Rom Type: ISO.
.: January 28, 2015.: February 19, 2015.: July 30, 2015 - Mode(s), Kirby's Return to Dream Land, known in and as Kirby's Adventure Wii, is a and the twelfth installment of the series, developed by, and published. While was released in 2010, Kirby's Return to Dream Land is the first traditional Kirby platforming game since, which was released in 2000 for the.
The title was first released in North America in October 2011, and later in Europe in November 2011. Kirby's Return to Dream Land features the staple gameplay of traditional Kirby platform games, in which the eponymous character possesses the ability to inhale and copy enemies in order to attain forms which give him a variety of attacks such as breathing fire or swinging a sword. The game supports gameplay, allowing up to four players to control various Kirby characters, including, and. Kirby's plot focuses on the characters retrieving the scattered pieces of a crashed alien spaceship. The game was first announced as a title to be released in late 2005, but development was later shifted to its successor console, the Wii.
The game was presumed to be canceled until it was re-announced in 2011. The game was later made available for the in 2015. Some elements from the cancelled Kirby title of 2005 were carried over to Kirby's Return to Dreamland, such as the ability for players to stack up in a totem carried by the player on the bottom of the stack. Other elements from the Kirby title of 2005, such as Kirby's ability to befriend up to three 'Helpers' (a gameplay mechanic from ), were modified and carried over to another Kirby game slated for release in 2018 on the, called. In this upcoming title, Kirby is able to throw ethereal, hearts at some enemies encountered in the game, and by doing so, befriend them as Helpers that can be controlled by a second, third, and fourth player. See also: Kirby's Return to Dream Land is a, controlled by holding the sideways. Differing from other games in the Kirby series, this game features a completely 2.5-dimensional style of gameplay, and uses 3D models for player characters, enemies, mid-bosses and bosses, rather than, as had been used since.
The main objective of the game is to assist the extraterrestrial Magolor, whose starship, the Lor Starcutter, has crash-landed onto Pop Star. The player(s) is/are tasked with collecting the scattered pieces of the spaceship, which are dispersed and hidden within the game's, each of which take place in various areas of the planet.
Kirby's Return to Dream Land supports cooperative multiplayer for up to four players. Kirby, the main protagonist, retains his signature ability to inhale indefinitely, allowing him to suck in nearby objects and enemies. The inhaled objects can either be swallowed, or propelled back out as a projectile. A new feature is the 'Super Inhale', where shaking the Wii Remote or inhaling for a long time makes Kirby's inhale stronger.
A Super Inhale has extended range and can suck up 'Heave-ho Blocks', which Kirby previously was not able to inhale in earlier entries in the series; the Super Inhale also allows Kirby to inhale other players and most larger enemies. Certain enemies, when swallowed, allow Kirby to extract their special qualities, giving Kirby access to a wide variety of different powers, called 'Copy Abilities'. Copy abilities are used to defeat stronger enemies and clear certain environmental obstacles, though Kirby can only possess one copy ability at a time. Other players playing as another 'Kirby', or those playing as King Dedede, Meta Knight, or Waddle Dee, can hold onto a Copy Ability's essence (which is shaped as a five-pointed star with an image superimposed onto itself, depicting the corresponding Copy Ability's 'ability icon') and throw them back to Kirby to be inhaled again when needed once more, unless he wishes to discard the ability, in which case it will vanish shortly afterwards if left alone. Similar to, each copy ability has multiple forms of attack that, which attacks, are utilized depending on the combination of button-input pressed by the player. New Abilities introduced in this game to the series are the Whip Ability, which lets Kirby grab out-of-reach items, the Water Ability, which allows Kirby to extinguish fires and lava blocks, and the Leaf Ability, which lets Kirby project shap leaves as a form of attack, and conjure a pile of leaves to hide himself in, which renders Kirby invulnerable to nearly all attacks. The game introduces more powerful, though temporary, Copy Abilities called 'Super Abilities,' which are able to destroy multiple enemies at once as well as parts of the environment, inflicting tremendous amounts of damage across a wide range.
These are enhanced versions of regular Copy Abilities whose attack can cover up to half of the screen. Unlike regular Copy Abilities, ejecting a Super Ability in favor of obtaining another ability will cause the Super Ability's ability essence to disintegrate instantly, destroying it. Five Super Abilities exist: Ultra Sword, Monster Flame, Flare Beam, Grand Hammer, and Snow Bowl. These are enhanced versions of five respective Copy Abilities, with different move-sets.
Throughout the game, Kirby can collect food items which recover health and earn extra lives by the collection of 1UP items, or by collecting 100 stars, which immediately grants him an aforementioned extra life. There are also various items Kirby can use, such as keys used to unlock barred areas, a cannon which automatically fires, a bomb that steadily enlarges over time, a -like item that produces a protective barrier overhead, and a large boot that lets Kirby hop across enemies and spiked areas (similar to the Kuribo's Shoe of ). At the end of each stage, a bonus game is played in which players time a button press to jump as high as possible to earn additional items. The game features drop-in for up to three additional players. These players can either play as a differently-colored-from-Player-One's Kirby, or as one of three unique characters:, and. Each of these characters possess traits from corresponding Copy Abilities based on the way each character moves and attacks, though only Kirbys are able to inhale enemies and use Copy Abilities. Players are able to ride on top of each other as a 'totem', which, with perfect timing, allows the use of a charged attack, called the 'Team Attack', from the 'base' player.
Players are also share recently-ingested health-restoring items through a move called 'Face-to-Face' (which is highly similar to ). Unlike most multiplayer games, all players share from a pool of lives, with each player requiring one life to enter the game. If one of the three additional players loses all of their health and loses a life, they can spend an extra life to rejoin the game.
However, if Player One dies, all players stop play and gameplay restarts at the last checkpoint. Players who leave with full health give back one life to the pool of lives, while extra players start with half of their maximum health if they spawn when the life counter reaches zero. Throughout the game, players can seek out Energy Spheres used to power up the Lor Starcutter, which serves as the game's hubworld. Finding these spheres often requires keen exploration, wits or skill, or the use of a specific Ability or item. There are also challenging 'Dimensional Rift' areas that are found whilst using Super Abilities, requiring players to escape a fast-approaching black void before facing off against a miniboss to earn additional Energy Spheres.
Collecting enough of these spheres unlock Challenge Rooms, which test Kirby's mastery of a specific Ability, Copy Ability Rooms, which let Kirby(s) choose a Copy Ability to take with him (or them) on his (their) adventure; and two minigames: Ninja Dojo and Scope Shot. Ninja Dojo tasks players with shaking the Wii Remote to fire at targets whilst Scope Shot tasks players with defeating a large robot within a time limit. Clearing the game unlocks Extra Mode, a more challenging, 'remixed' rendition of the main game, and The Arena, which sees players fighting all the bosses of the game in a random order. Clearing the Extra Mode unlocks The True Arena, where players fight harder, stronger versions of bosses, along with three extra boss characters. Plot The story begins with Kirby carrying a cake, while King Dedede and Waddle Dee chase him, as they run past Meta Knight, who is reading a book by a grassy knoll. Kirby and the gang suddenly see a starship flying out of a wormhole, prompting them to go and investigate.
They enter the ship and encounter an extraterrestrial so-called Magolor, a frantic creature who discovers that the five vital pieces of his ship, the Lor Starcutter, along with the 120 crucial Energy Spheres, have been scattered across the planet incidentally. With Magolor offering them a trip to his beloved homeworld of Halcandra should they help fix his ship, Kirby and his friends set off to recover the lost pieces of his ship across the five corners of the planet. After a long journey retrieving the main pieces, the natives, travel to Halcandra as promised by Magalor, where they are suddenly attacked and struck down (though this time the ship's pieces stays intact) by a beastly four headed dragon named Landia, who rests atop the highest volcano overlooking the planet. Magolor allegedly claims Landia is an evil beast that has taken over Halcandra and sends Kirby to defeat it. However, after Landia is supposedly defeated, Magolor reveals his true motive was to steal the Master Crown, constructed by the ancestors of his race as a source of immense power, on his head and become all powerful, with intent of making the entire universe bow before him, beginning with Popstar for being such a big help in his ploy. Teaming up with Landia, who is split into four dragons separately, Kirby and his friends chase down the demonic king through an interdimensional tunnel to confront Magolor in a final battle and manage to destroy the Master Crown for good, taking Magolor's soul with it (though the Kirby's 20th anniversary collection reveals that he survived and has reformed). With peace restored to the universe, Kirby and friends flee through the shrinking wormhole back to their home planet, whilst the Landia dragons take the Lor Starcutter and return home as Kirby, King Dedede, Meta Knight, and Waddle Dee wave goodbye.
Development Development on a new Kirby title began immediately after the release of the 2000 game as a title for the. The game underwent an 11-year development period in which three different proposed versions of the game were developed and then scrapped. The first build was similar to the graphical and gameplay style of Kirby 64, rendered in 3D but using traditional 2D gameplay. The game would also support multiplayer with up to four players. This build was demonstrated at in 2005, and was set for release later that year.
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However, difficulty with programming four-player led to this version being scrapped, though its story and concept would later resurface as for the. The second build placed Kirby in a 3D environment with -style gameplay, and the third build returned to side-scrolling gameplay but had the graphical style of a. The development team realized that the failure of the first three attempts were caused by too much focus on multiplayer, so focus was shifted almost exclusively to the single-player experience. Development of the final version accelerated in October 2010, when the game began to take form. Kirby 's long development caused the game to frequently appear and then disappear from upcoming game lists.
On September 14, 2006, the Kirby game appeared on a list of upcoming, named Hoshi no Kābī ( 星のカービィ, lit. 'Kirby of the Stars'), set for release in Japan. The December 2006 issue of removed Kirby from its list of GameCube releases, but did not place it on its list of Wii releases. Of IGN, posting on his blog, furthered the idea of a Wii release by stating that it would indeed be released for the Wii in 2007. He compared it to, another game that was originally announced as a GameCube title, but eventually released on Wii.
While the game did not appear at, Beth Llewelyn of Nintendo of America confirmed the game 'had not been abandoned.' The December 2007 issue of claimed that a Kirby game for Wii was not in development. On May 7, 2010, Nintendo confirmed that a Kirby Wii title was still in the making. Nintendo announced the game at, a completely separate title that was in development. The 2005 Kirby game was then presumed to have been canceled until a Financial Results Briefing on January 28, 2011 re-announced the game with a release date set within the same year. At, the game was demonstrated in playable form under the tentative title Kirby Wii. The game was later renamed Kirby's Return to Dream Land in North America and Kirby’s Adventure Wii in Europe, and Hoshi no Kirby Wii in Japan.
The music is composed by Jun Ishikawa and Hirokazu Ando with an official soundtrack called Kirby Wii Music Selection featuring 45 musical pieces from the game. Reception Reception Aggregate scores Aggregator Score 80.50% 77/100 Review scores Publication Score B 10/10 8.5/10 8.3/10 7.5/10 8.5/10 Kirby's Return to Dream Land has received mostly positive reviews, with many praising the game's cooperative gameplay, graphics, and sounds but criticizing its lack of difficulty.
Awarded the game a perfect score of 10/10, claiming, 'Videogames simply do not get any more pure than Kirby's Return to Dream Land.' Gave it an 8.5 out of 10, noting that, 'While it doesn’t have the challenge of Donkey Kong Country Returns or the charming art style of Kirby Epic Yarn, Kirby’s Return To Dream Land is another formidable entry in a line of great side-scrolling Wii platformers.' Was a bit less positive, giving it a score of 7.5 out of 10, criticizing the game's lack of difficulty while stating it fits perfectly for a younger audience. (in Japanese).
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Kirby Return To Dreamland Demo
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Kirby's Return to Dream Land October 24, 2011 October 27, 2011 November 25, 2011 December 1, 2011 September 6, 20125 Perfect, See also. In Kirby's Return to Dream Land, known in Japan as Kirby of the Stars Wii (星のカービーWii, Hoshi no Kābī Wii) and in Europe as Kirby's Adventure Wii, Kirby and his friends are back in an adventure designed to satisfy longtime Kirby fans and beginners alike. When an alien spaceship crashes in the otherwise peaceful realm of Pop Star, its pieces are scattered throughout the land. Players must guide Kirby as he retrieves the ship’s parts and helps the aliens return to their home planet. This time, however, he’s not alone. At any time, up to three more players can join in the fun and play as Meta Knight, King Dedede and Waddle Dee to help Kirby in his quest.
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate. Testing This title has been tested on the environments listed below: Test Entries Revision OS Version CPU GPU Result Tester 3.0 Windows 7 Intel Core i7-2600K @ 3.6GHz Intel HD 3000 Game crashes with 'Unknown pointer 0xd52e29c0' popup. Use a development version to fix. 3.0-183 Windows 7 Intel Core 2 Quad Q6600 @ 2.4GHz NVIDIA GeForce 8800 GT Error message 'Unknown pointer 0xd52e29c0.
When you try to start a game or demo. 3.0-189 Windows 7 Intel Core 2 Duo E8600 @ 3.6GHz ATI Radeon HD 4850 Game is fully playable, new game can be started, game plays exceptionally well with near perfect framerate. 3.0-196 Windows 7 AMD Phenom X4 955 @ 3.2GHz NVIDIA GeForce 8800 GT Perfect, game is run@4 players@60FPS 3.0-196 Windows 7 AMD Athlon II X3 435 ATI Radeon HD 5770 Game does not work at all. Crashes at start.
3.0-198 Windows 7 AMD Athlon II X6 1090T @ 3.2GHz ATI Radeon HD 5700 Perfect - Speed 100% 60FPS. 3.0-198 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz NVIDIA GeForce GT 440 Playable: 45-60FPS 3.0-199 Windows 7 Intel Core 2 Quad Q8400 @ 2.66GHz NVIDIA GeForce GTS 250 100% Game speed, no graphical issues. Gameplay is perfect. 3.0-201 Windows 7 Intel Core i7-920 @ 3.8GHz ATI Radeon HD 5850 Perfect, runs at 100% speed even with Fraps running. 3.0-201 Windows Vista AMD Phenom II X4 840 @ 3.2GHz ATI Radeon HD 5700 Very playable. A little tearing here and there but the game runs perfectly. 3.0-204 Windows 7 Intel Core i5-750 @ 2.67GHz ATI Radeon HD 5850 Perfect, pretty much.